Camp Margloor
A tiny gnomish hamlet, Pop. 33
Founded by Goblins
Buildings made of wood, stone and even canvas are spread about the place with no rhyme or reason. The hamlet sits on the coast.
The primary languages of the settlement are Gnomish and Common.
Faction: None
Demographics: Gnome 76% (25), Goblin 18% (6), Otterfolk 6% (2) (Total: 33)
Elevation 40 feet.
Travel
There are no well-travelled routes out of this location. Wilderness is the only option.
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Rutusville Junction, a crossroads, 2 miles away
- Rutusville Beacon, a beacon, 2 miles away
- Pansyton, a halfling hamlet, 2 miles away
- Pansyton Junction, a crossroads, 2¼ miles away
- Conrashire, a halfling hamlet, 2¾ miles away
- Port Heybham, an otterfolk village and port, 2¾ miles away
- Croswell Junction, a crossroads, 3¼ miles away
- Ancoham, a halfling village, 3½ miles away
- Camp Largtut, an orcish hamlet, 3¾ miles away
- Port Ortree Junction, a crossroads, 4 miles away
- Croswell, a human village, 4 miles away
- Port Ortree, an otterfolk village and port, 4½ miles away
- Dahasglind Junction, a crossroads, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Kricetor Drake Hanndeh Meraldava - Male Goblin Poacher, age 16
Residences & Agriculture
- Fish Pond, with 3 people.
- Goat Field, with 7 people.
- Hunters, with 2 people.
- Hunters, with 3 people.
- Hunters, with 6 people.
- Wild Orchard, with 7 people.
- Wild Orchard, with 4 people.