Norgrall Ugg
A tiny goblin hamlet, Pop. 43
A tribal settlement. The buildings were abandoned by their builders long ago and the goblins have put them to good use once again. The hamlet sits on the coast.
Adventures
- Goblin Problem: The Goblins have started raiding again, and the local villagers have had enough.
The primary language of the settlement is Common.
Faction: None
Demographics: Goblin 86% (37), Gnome 9% (4), Orc 5% (2) (Total: 43)
Elevation 320 feet.
Travel
There are no well-travelled routes out of this location. Wilderness is the only option.
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Hadburn, an otterfolk hamlet, 1 miles away
- Bardville, a halfling village, 1¾ miles away
- Hadburn Junction, a crossroads, 1¾ miles away
- Bardville Junction, a crossroads, 2 miles away
- Nortpgate, an otterfolk village, 2¾ miles away
- Rotherdon Junction, a crossroads, 3 miles away
- Nortpgate Junction, a crossroads, 3 miles away
- Aricby Crossing, a crossroads, 3½ miles away
- Aricby Junction East, a crossroads, 3½ miles away
- Aricby Junction North-East, a crossroads, 3¾ miles away
- Aridethworth, a gnomish hamlet, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Hadburn Bridge, a dock, 3¾ miles away
- Rotherdon, a halfling hamlet, 3¾ miles away
- Ritlarg Got, an orcish hamlet, 4 miles away
- Aricby, a halfling village, 4 miles away
- Rural Dock, a dock, 4 miles away
- Xarxargull's Gore, a crossroads, 4¼ miles away
- Rural Dock, a dock, 4¼ miles away
- Ludend Docks, a dock, 4½ miles away
- Yorzavuoth Junction, a crossroads, 4½ miles away
- Port Bletchheath, an otterfolk village and port, 4½ miles away
- Aricby Junction West Rise, a crossroads, 4¾ miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.