Enerdod the Second
Male Elven Bandit
He is an adult elf with one brown eye (his right is covered by an eye-patch), a horseshoe of dyed purple hair, a clean shaven face, and medium brown skin.
Personality Traits: Tired, Tense.
Alignment: neutral.
Born: 516 AC (Age 284)
Orientation: Bisexual
Home: None
Settlement: Bandit Camp (immigrated from Serindaldir)
Mother: Serieth the Second
Father: Quennor the Second
Siblings
- Galathiros the First - age 270 ♂
- Elbeien the Second - age 131 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 8 | 11 | 9 | 13 |
| -2 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 14 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Sleight of Hand +3, Deception +3, Acrobatics +3
Abilities:
- Fey Ancestry. Enerdod has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Sneak Attack. Once per turn, Enerdod can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Enerdod knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 3 sp 5 cp | Money Pouch | Enerdod's money pouch. It has 4 gp, 3 sp and 5 cp in it. | ¼ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |