Enerdod the Second

Male Elven Bandit

He is an adult elf with one brown eye (his right is covered by an eye-patch), a horseshoe of dyed purple hair, a clean shaven face, and medium brown skin.

Personality Traits: Tired, Tense.

Alignment: neutral.

Born: 516 AC (Age 284)

Orientation: Bisexual

Home: None

Settlement: Bandit Camp (immigrated from Serindaldir)

Mother: Serieth the Second

Father: Quennor the Second

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 8 11 9 13
-2 +1 -1 +1

ACHPPassive
Perception
Speed
12 14 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Deception +3, Acrobatics +3

Abilities:

  • Fey Ancestry. Enerdod has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Enerdod can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Enerdod knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Doodles Some scribblings on a small scrap of paper.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 3 sp 5 cp Money Pouch Enerdod's money pouch. It has 4 gp, 3 sp and 5 cp in it. ¼ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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