Serinduiain the First
Female Elven Vegetable Farmer
She is an adult elf with silver eyes, long tied back dyed brown hair, and olive skin.
Personality Traits: Dull.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 424 AC (Age 376)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Serindaldir
Spouse: Imborner the First
Mother: Idrilineth the First (Deceased)
Father: Findin the Second (Deceased)
Children
- Idrilineth the Second - age 258 ♀
- Novice Quenil - age 206 ♂
- Quenelion the Third - age 26 ♂
Siblings
- Findelil the Second - age 525 ♂
- Curufin - age 504 ♂
- Thieain the First - age 322 ♀
- Pengoth the First - age 289 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 13 | 13 | 9 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Animal Handling +3, Nature +3
Abilities:
- Fey Ancestry. Serinduiain has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Imborner" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | Modified Coin |
This copper coin has had its markings filed off and replaced with an engraving of An Elven man. The work is not of professional quality, but nonetheless, it is made with care and dedication. |
||
| 1 | 9 sp 9 cp | Money Pouch | Serinduiain's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 4 | Rusty nail | A rusty old nail. | ||
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |