Cedivaar Lord
Male Halfling Housekeeper
He is an adult halfling with blue eyes, short curly dyed blond hair, bushy sideburns, and light pink skin.
Personality Traits: Tired.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 731 AC (Age 70)
Orientation: Homosexual
Home: Lord's Barbers
Settlement: Brasham
Spouse: Gruff Lord
Mother: Elanorasy Tate-Smallbody (Deceased)
Father: Bladbur Tate-Smallbody (Deceased)
Siblings
- Rosamuks Smallbody-Tote - age 75 ♀
- Rudigardman Smallbody - age 74 ♂
- Bowmdo Finley-Smallbody - age 70 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 10 | 9 | 10 | 11 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2
Abilities:
- Lucky. When Cedivaar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Cedivaar has advantage on saving throws against being frightened.
- Halfling Nimbleness. Cedivaar can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Bottle of Shiraz (Oak aged, Vintage 791) | A deep ruby red, with notes of black pepper and dark chocolate. | 2½ lbs. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Gruff" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 3 sp 2 cp | Money Pouch | Cedivaar's money pouch. It has 1 sp and 22 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 gp | Signet ring | ||
| 1 | Stale apple | A stale apple. |