Annis Abbot
Female Human Arch-Druid's Apprentice
She is an adolescent human with grey eyes, long curly dyed blond hair, and light pink skin.
Personality Traits: Hilarious, Honest.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: Louie's Best Apothecary
Settlement: Davenhaven
Mother: Constance Abbot (Deceased)
Father: Warinus Abbot (Deceased)
Siblings
- Ricardus Abbot - age 35 ♂
- Carl Abbot - age 32 ♂
- Ysabella Steel - age 29 ♀
- Louise Abbot - age 21 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 11 | 8 | 13 | 11 | 9 |
| -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 14 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +3, Medicine +3
Abilities:
- Wild Shape. Annis can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Annis is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Spellships: 3 - The World of Tomorrow" |
By Gus Newman A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship down to Ataland and we get to see what it looks like in the year 1000 A.C. |
5 lbs. |
| 1 | 5 gp | "The evil thing" |
By Mîbun Curry Not a particularly famous book, yet memorable. |
5 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 1 gp 7 sp 8 cp | Money Pouch | Annis' money pouch. It has 17 sp and 8 cp in it. | ½ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |