Louie's Best Apothecary

72 year old Human construction, small sized

Location: Davenhaven

Owned by: Louie York

The door on this small cottage has been painted cyan. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Albert York 3 Male Human He is a human child with amber eyes, short brown hair, and medium brown skin.
Annis Abbot Arch-Druid's Apprentice 18 Female Human She is an adolescent human with grey eyes, long curly dyed blond hair, and light pink skin.
Ella Dillon 3 Female Human She is a human child with amber eyes, shoulder-length dark-brown hair, and light brown skin.
Everett Wilkinson Druid 61 Male Human He is an elderly human with amber eyes, white hair worn in a rounded bowl cut, a clean shaven face, and light pink skin.
Ezekiel York Housekeeper 39 Male Human He is an adult human with brown eyes, a horseshoe of black hair, a clean shaven face, and medium brown skin.
Fred Dillon Housekeeper 42 Male Human He is an adult human with amber eyes, short dark-brown hair in a side parting, a clean shaven face, and medium brown skin.
Louie York Arch-Druid 38 Female Human She is an adult human with amber eyes, long flowing black hair, and medium brown skin.
Mabilia Wilkinson 64 Female Human She is an elderly human with amber eyes (behind a pair of spectacles), dark-brown and grey streaked hair in a ponytail, and medium brown skin.
Malcolm Burr Arch-Druid's Apprentice 14 Male Human He is an adolescent human with grey eyes, scruffy strawberry hair, and light pink skin.
Osanna Dillon Druid 41 Female Human She is an adult human with blue eyes, long flowing light-brown hair, and light brown skin.
Rosanna Dillon 10 Female Human She is a human child with grey eyes, shoulder-length dark-brown hair, and light brown skin.
Thomas Downs Arch-Druid's Apprentice 14 Male Human He is an adolescent human with grey eyes, blond hair in a bun, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 103% of their base value.

Available Price Value Item Rarity Description
2 190 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 470 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 130 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 260 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 43 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 85 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 260 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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