Mear Jeappup
Male Otterfolk Fish Breeder
He is an adult otterfolk with black eyes and light brown fur with brown streaks.
Personality Traits: Pessimistic, Mean, Personable.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Fish Breeders
Settlement: Burden
Mother: Jeap Healapup
Father: Prulurup Theerepup
Siblings
- Reareep Jeappup - age 26 ♂
- Thriekin Jeappup - age 23 ♂
- Weru Jeappup - age 20 ♀
- Meyeru Jeappup - age 19 ♀
- Cheyer Jeappup - age 15 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 13 | 10 | 8 | 10 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Animal Handling +2, Nature +1
Abilities:
- Hold Breath. Mear can hold their breath for up to 30 minutes at a time.
- Bite. Mear can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Every bad thing" |
By Rindain Amariri Shaeril Not a particularly famous book, but pretty interesting. |
5 lbs. |
| 1 | 10 gp | "Mixology Magic" |
By Webb Oldchest Korort Ebnint Cloudy Pandorane The title and cover of this book suggest it to be an arcane tome. But inside are directions on how to mix alcohols with tonics, fruit juices and teas. These sweet alcohol infusions are a gnomish specialty. |
5 lbs. |
| 1 | Child's drawing | A child's drawing of a cat. | ||
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Mear's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |