Prulurup Theerepup
Male Otterfolk Housekeeper
He is an adult otterfolk with black eyes and light brown fur with brown streaks.
Personality Traits: Lost Faith, Mean, Jovial.
Alignment: neutral good.
Born: 756 AC (Age 44)
Orientation: Hetrosexual
Home: Fish Breeders
Settlement: Burden
Spouse: Jeap Healapup
Mother: Theere Pierupup (Deceased)
Father: Caraor Findegon Kienapup (Deceased)
Children
- Reareep Jeappup - age 26 ♂
- Thriekin Jeappup - age 23 ♂
- Weru Jeappup - age 20 ♀
- Mear Jeappup - age 20 ♂
- Meyeru Jeappup - age 19 ♀
- Cheyer Jeappup - age 15 ♂
Siblings
- Thriela Theerepup - age 49 ♀
- Zeala Theerepup - age 46 ♀
- Shriela Theerepup - age 44 ♀
Half-Siblings (Father's Side)
- Cleyetee Hoonapup - age 37 ♀
- Jeyen Hoonapup - age 36 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 10 | 12 | 7 | 9 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Perception +3
Abilities:
- Hold Breath. Prulurup can hold their breath for up to 30 minutes at a time.
- Bite. Prulurup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 3 | Button | A loose orange button. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 1 gp 9 sp | Money Pouch | Prulurup's money pouch. It has 18 sp and 10 cp in it. | ½ lb. |
| 1 | 5 gp 7 sp | Quartz earrings | A pair of silver earrings, with medium quartz stones inset. | |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Jeap" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 2 cp | Soap |