Nicocar Diggleville the 2nd

Male Tiefling Arch-Druid's Apprentice

He is an adolescent tiefling with silver eyes, short dark-brown hair, and plum skin. He has curved horns.

Personality Traits: Energetic, Extroverted, Reckless.

Alignment: neutral.

Born: 784 AC (Age 16)

Orientation: Bisexual

Home: Ivey's Apothecary

Settlement: Port Middlesville

Mother: Isabel Diggleville

Father: Hugo Diggleville (Deceased)

Statistics

STRDEXCONWISINTCHR
6 10 10 12 10 14
-2 +1 +2

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Arcana +2, Insight +3

Abilities:

  • Hellish Resistance. Nicocar has resistance to fire damage.
  • Wild Shape. Nicocar can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Nicocar is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
  • Infernal Legacy. Nicocar knows the cantrip. Charisma is the spellcasting ability for this spell.

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Infernal

Inventory

Quantity Value Item Rarity Description Weight
1 1 sp 5 cp Gilded copper horn sleeve common A sleeve of gilded copper, to be worn around a horn.
1 5 gp Herbalism Kit common This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 5 sp Javelin common A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 5 sp 6 cp Money Pouch common Nicocar's money pouch. It has 3 sp and 26 cp in it. ⅝ lb.
1 Pouch of thyme common A small pouch containing dried thyme. It has lost its potency.
1 16 gp 5 sp Quartz earring uncommon A gold earring, with a large quartz inset.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 10 gp Yew wand common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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