Nicocar Diggleville the 2nd
Male Tiefling Arch-Druid's Apprentice
He is an adolescent tiefling with silver eyes, short dark-brown hair, and plum skin. He has curved horns.
Personality Traits: Energetic, Extroverted, Reckless.
Alignment: neutral.
Born: 784 AC (Age 16)
Orientation: Bisexual
Home: Ivey's Apothecary
Settlement: Port Middlesville
Mother: Isabel Diggleville
Father: Hugo Diggleville (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 10 | 12 | 10 | 14 |
| -2 | +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Arcana +2, Insight +3
Abilities:
- Hellish Resistance. Nicocar has resistance to fire damage.
- Wild Shape. Nicocar can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Nicocar is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
- Infernal Legacy. Nicocar knows the cantrip. Charisma is the spellcasting ability for this spell.
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Infernal
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 sp 5 cp | Gilded copper horn sleeve | common | A sleeve of gilded copper, to be worn around a horn. | |
| 1 | 5 gp | Herbalism Kit | common | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 5 sp | Javelin | common | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 5 sp 6 cp | Money Pouch | common | Nicocar's money pouch. It has 3 sp and 26 cp in it. | ⅝ lb. |
| 1 | Pouch of thyme | common | A small pouch containing dried thyme. It has lost its potency. | ||
| 1 | 16 gp 5 sp | Quartz earring | uncommon | A gold earring, with a large quartz inset. | |
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 10 gp | Yew wand | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |