Ivey's Apothecary
66 year old Human construction, medium sized
Location: Port Middlesville
Owned by: Margareta Ivey
The door on this half-timbered cottage has been painted olive. A symbol in the shape of a signpost hangs over the doorway. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Andrew Deyer the 2nd | 5 | Male | Human | He is a human child with grey eyes, strawberry hair in braids, and light pink skin. | |
Bernice Deyer | Housekeeper | 36 | Female | Human | She is an adult human with amber eyes, long flowing dark-brown hair, and light brown skin. |
Cuthbert Gates | Arch-Druid's Apprentice | 17 | Male | Human | He is an adolescent human with grey eyes, short blond hair in a side parting, and pale white skin. |
Emanuel Deyer | Druid | 34 | Male | Human | He is an adult human with grey eyes, a horseshoe of dyed dark-brown hair, a clean shaven face, and light brown skin. |
Hubert Ivey the 2nd | 11 | Male | Human | He is a human child with green eyes, short brown hair, and light brown skin. | |
Margareta Ivey | Arch-Druid | 44 | Female | Human | She is an adult human with blue eyes, brown hair in a ponytail, and light brown skin. |
Nicocar Diggleville the 2nd | Arch-Druid's Apprentice | 16 | Male | Tiefling | He is an adolescent tiefling with silver eyes, short dark-brown hair, and plum skin. He has curved horns. |
Ragenild Gates | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with grey eyes, long brown hair with a fringe cut, and light brown skin. |
Walterus Deyer | Housekeeper | 42 | Male | Human | He is an adult human with hazel eyes, a bald head, a long beard, and black skin. |
Wesley Ivey | Housekeeper | 47 | Male | Human | He is an adult human with amber eyes, a shaved head, a clean shaven face, and light pink skin. |
Family Tree
- Margareta Ivey nee Deyer (♀/44) + Wesley Ivey (♂/47/Margareta's husband)
- Hubert Ivey the 2nd (♂/11/Margareta's son)
- Walterus Deyer (♂/42/Margareta's brother)
- Emanuel Deyer (♂/34/Margareta's brother) + Bernice Deyer nee Moulton (♀/36/Margareta's sister in-law)
- Andrew Deyer the 2nd (♂/5/Margareta's nephew)
Items for sale
At this location, items are priced between 88% and 103% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 200 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 180 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
2 | 44 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 88 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
2 | 300 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 160 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |