Ivey's Apothecary

66 year old Human construction, medium sized

Location: Port Middlesville

Owned by: Margareta Ivey

The door on this half-timbered cottage has been painted olive. A symbol in the shape of a signpost hangs over the doorway. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Andrew Deyer the 2nd 5 Male Human He is a human child with grey eyes, strawberry hair in braids, and light pink skin.
Bernice Deyer Housekeeper 36 Female Human She is an adult human with amber eyes, long flowing dark-brown hair, and light brown skin.
Cuthbert Gates Arch-Druid's Apprentice 17 Male Human He is an adolescent human with grey eyes, short blond hair in a side parting, and pale white skin.
Emanuel Deyer Druid 34 Male Human He is an adult human with grey eyes, a horseshoe of dyed dark-brown hair, a clean shaven face, and light brown skin.
Hubert Ivey the 2nd 11 Male Human He is a human child with green eyes, short brown hair, and light brown skin.
Margareta Ivey Arch-Druid 44 Female Human She is an adult human with blue eyes, brown hair in a ponytail, and light brown skin.
Nicocar Diggleville the 2nd Arch-Druid's Apprentice 16 Male Tiefling He is an adolescent tiefling with silver eyes, short dark-brown hair, and plum skin. He has curved horns.
Ragenild Gates Arch-Druid's Apprentice 14 Female Human She is an adolescent human with grey eyes, long brown hair with a fringe cut, and light brown skin.
Walterus Deyer Housekeeper 42 Male Human He is an adult human with hazel eyes, a bald head, a long beard, and black skin.
Wesley Ivey Housekeeper 47 Male Human He is an adult human with amber eyes, a shaved head, a clean shaven face, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 103% of their base value.

Available Price Value Item Rarity Description
2 200 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 180 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
2 44 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 88 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
2 300 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 160 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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