Ivey's Apothecary
66 year old Human construction, medium sized
Location: Port Middlesville
Owned by: Margareta Ivey
The door on this half-timbered cottage has been painted olive. A symbol in the shape of a signpost hangs over the doorway. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Andrew Deyer the 2nd | 5 | Male | Human | He is a human child with grey eyes, strawberry hair in braids, and light pink skin. | |
Bernice Deyer | Housekeeper | 36 | Female | Human | She is an adult human with amber eyes, long flowing dark-brown hair, and light brown skin. |
Cuthbert Gates | Arch-Druid's Apprentice | 17 | Male | Human | He is an adolescent human with grey eyes, short blond hair in a side parting, and pale white skin. |
Emanuel Deyer | Druid | 34 | Male | Human | He is an adult human with grey eyes, a horseshoe of dyed dark-brown hair, a clean shaven face, and light brown skin. |
Hubert Ivey the 2nd | 11 | Male | Human | He is a human child with green eyes, short brown hair, and light brown skin. | |
Margareta Ivey | Arch-Druid | 44 | Female | Human | She is an adult human with blue eyes, brown hair in a ponytail, and light brown skin. |
Nicocar Diggleville the 2nd | Arch-Druid's Apprentice | 16 | Male | Tiefling | He is an adolescent tiefling with silver eyes, short dark-brown hair, and plum skin. He has curved horns. |
Ragenild Gates | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with grey eyes, long brown hair with a fringe cut, and light brown skin. |
Walterus Deyer | Housekeeper | 42 | Male | Human | He is an adult human with hazel eyes, a bald head, a long beard, and black skin. |
Wesley Ivey | Housekeeper | 47 | Male | Human | He is an adult human with amber eyes, a shaved head, a clean shaven face, and light pink skin. |
Family Tree
- Margareta Ivey nee Deyer (♀/44) + Wesley Ivey (♂/47/Margareta's husband)
- Hubert Ivey the 2nd (♂/11/Margareta's son)
- Walterus Deyer (♂/42/Margareta's brother)
- Emanuel Deyer (♂/34/Margareta's brother) + Bernice Deyer nee Moulton (♀/36/Margareta's sister in-law)
- Andrew Deyer the 2nd (♂/5/Margareta's nephew)
Items for sale
At this location, items are priced between 88% and 103% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 3,000 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
3 | 240 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 45 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 92 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 300 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |