Warin Dillon
Male Human Housekeeper
He is an adult human with grey eyes, scruffy strawberry hair, a big bushy moustache, and light pink skin.
Personality Traits: Personable, Evasive, Optimistic.
Alignment: neutral.
Born: 768 AC (Age 31)
Orientation: Hetrosexual
Home: Samuel's Carpenters
Settlement: Bewdby (immigrated from Failsleigh)
Spouse: Sibilla Dillon
Mother: Beatricia Dillon
Father: Gilbert Dillon
Siblings
- Giles Dillon - age 36 ♂
- Reuben Dillon - age 33 ♂
- Joshua Dillon - age 29 ♂
- Russell Dillon - age 25 ♂
- Fulke Dillon - age 21 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
9 | 10 | 10 | 11 | 11 | 9 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Sibilla" engraved on the inside. | |
1 | Lock of hair | An old looking lock of hair, tied with twine. | ||
1 | 15 gp | Map of Ataland | A complete and accurate map of Ataland. Includes major settlements, features and waters. | |
1 | 1 gp 7 sp 3 cp | Money Pouch | Warin's money pouch. It has 1 gp, 6 sp and 13 cp in it. | ⅜ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |