Gilbert Dillon

Male Human Noble

He is an elderly human with brown eyes, black hair worn in a rounded bowl cut, a clean shaven face, and black skin.

Personality Traits: Optimistic.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 744 AC (Age 56)

Orientation: Hetrosexual

Home: Dillon's Manor

Settlement: Failsleigh

Spouse: Beatricia Dillon

Mother: Gladys Dillon (Deceased)

Father: Giles Dillon (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
9 11 8 7 10 12
-1 -1 +1

ACHPPassive
Perception
Speed
10 10 9 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +3

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 150 gp Adamant ear ring common A plain adamant hoop earring.
1 Chewed gum common A piece of chewed gum.
1 50 gp 5 sp 8 cp Engraved Tourmaline-studded ring uncommon A silver ring, with 2 medium tourmaline stones inset and fine engraving work.
1 125 gp 3 sp 5 cp Garnet gilded copper chain bracelet uncommon A short chain of tiny gilded copper links, with a large garnet attached.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Beatricia" engraved on the inside.
1 20 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 15 gp Longsword common A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 17 gp 9 sp 1 cp Money Pouch common Gilbert's money pouch. It has 15 gp, 27 sp and 21 cp in it. 1¼ lbs.
1 50 gp Platinum signet ring common A platinum band, shaped with flat section embossed with the dillon family crest.
1 60 gp Wind-up lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp has a key which when wound for 6 seconds (1 turn) powers the lamp for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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