Lantida Joiner

Female Halfling Arch-Druid

She is an adult halfling with grey eyes, very short dyed auburn hair, and light pink skin.

Personality Traits: Energetic, Responsible, Evasive.

Alignment: lawful good.

She is a follower of Caspio. (CG)

Born: 763 AC (Age 37)

Orientation: Hetrosexual

Home: Lantida's Arcane Apothecary

Settlement: Difoby

Spouse: Ferdiho Joiner

Mother: Pansnda Joiner

Father: Mado Joiner

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 10 11 7 9
+1 -1

ACHPPassive
Perception
Speed
12 32 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +2, Medicine +3

Abilities:

  • Lucky. When Lantida rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Lantida has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Lantida can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Lantida can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Lantida is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 Door Key The key to Lantida's Arcane Apothecary.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Ferdiho" engraved on the inside.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 3 sp 4 cp Money Pouch Lantida's money pouch. It has 2 sp and 14 cp in it. ⁵⁄₁₆ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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