Lilyima Morgan-Hart
Female Halfling
She is an elderly halfling with grey eyes, strawberry and grey streaked hair in a bun, and light pink skin.
Personality Traits: Dull.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 701 AC (Age 99)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Melbby (immigrated from Difoby)
Spouse: Gundus Morgan-Hart
Mother: Pearl Morgan (Deceased)
Father: Fortidoc Morgan (Deceased)
Children
- Ildigargo Weedhill-Hart - age 59 ♂
- Pearl Weedhill - age 56 ♀
Siblings
- Lorimrula Weedhill-Joiner - age 103 ♀
- Amaraba Hart-Weedhill - age 87 ♀
- Meranna Weedhill - age 87 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 10 | 8 | 11 | 8 |
| +1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +1
Abilities:
- Lucky. When Lilyima rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Lilyima has advantage on saving throws against being frightened.
- Halfling Nimbleness. Lilyima can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "The missing jewel" | common |
By Induilawen Detective fiction. The fabulous jewel of an heiress is stolen. Famed elven watchwoman Celeel Clue must recover the gem, while untangling a chilling conspiracy. |
5 lbs. |
| 1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
| 1 | 2 sp | Dice and Cups (Gaming set) | common |
A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are carved from grey stone. |
½ lb. |
| 1 | 27 gp 8 sp 8 cp | Engraved Quartz-studded ring | uncommon | A electrum ring, with 2 large quartz stones inset and fine engraving work. | |
| 1 | 6 cp | Ginger | common | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Gundus" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 1 gp 2 sp 2 cp | Money Pouch | common | Lilyima's money pouch. It has 1 gp, 1 sp and 12 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 cp | Whetstone | common | 1 lb. |