Bellinaca Henry

Female Halfling Sage

She is an elderly halfling with grey eyes, grey hair in a ponytail, and light pink skin.

Personality Traits: Honest, Tolerant.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 701 AC (Age 99)

Orientation: Hetrosexual

Home: None

Settlement: Arnorworth (immigrated from Difoby)

Mother: Pearlra Henry (Deceased)

Father: Obin Henry (Deceased)

Statistics

STRDEXCONWISINTCHR
6 14 10 9 10 12
-2 +2 +1

ACHPPassive
Perception
Speed
14 16 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +3, Persuasion +3

Abilities:

  • Lucky. When Bellinaca rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Bellinaca has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Bellinaca can move through the space of any creature that is of a size larger than small.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Bellinaca can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Bellinaca is a spellcaster. Her spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 1 gp Case, crossbow bolt common This wooden case can hold up to twenty crossbow bolts. 1 lb.
1 5 gp Clothes, costume common 4 lbs.
16 5 cp Crossbow bolt common 1½ lbs.
1 75 gp Crossbow, hand common A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 3 gp Horn common If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 305 gp Lute of Illusory Script rare The lute requires attunement by a bard.
The lute has 8 charges. While holding it, you can use an action to expend 1 of its charges and cast the spell. The lute regains 1d8 charges at dawn. If you expend the last charge, roll a d20. On a 1, the lute crumbles in to dust.
If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
2 lbs.
1 4 gp 8 sp 1 cp Money Pouch common Bellinaca's money pouch. It has 3 gp, 17 sp and 11 cp in it. ⅝ lb.
1 25 gp Rapier common A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 Shopping list common An old shopping list with most of the items crossed off.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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