Bellinaca Henry
Female Halfling Sage
She is an elderly halfling with grey eyes, grey hair in a ponytail, and light pink skin.
Personality Traits: Honest, Tolerant.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 701 AC (Age 99)
Orientation: Hetrosexual
Home: None
Settlement: Arnorworth (immigrated from Difoby)
Mother: Pearlra Henry (Deceased)
Father: Obin Henry (Deceased)
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 14 | 10 | 9 | 10 | 12 |
-2 | +2 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
14 | 16 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Crossbow, hand. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +3, Persuasion +3
Abilities:
- Lucky. When Bellinaca rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Bellinaca has advantage on saving throws against being frightened.
- Halfling Nimbleness. Bellinaca can move through the space of any creature that is of a size larger than small.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Bellinaca can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Bellinaca is a spellcaster. Her spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | 1 gp | Case, crossbow bolt | common | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
1 | 5 gp | Clothes, costume | common | 4 lbs. | |
16 | 5 cp | Crossbow bolt | common | 1½ lbs. | |
1 | 75 gp | Crossbow, hand | common | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
1 | 3 gp | Horn | common | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
1 | 305 gp | Lute of Illusory Script | rare |
The lute requires attunement by a bard. The lute has 8 charges. While holding it, you can use an action to expend 1 of its charges and cast the spell. The lute regains 1d8 charges at dawn. If you expend the last charge, roll a d20. On a 1, the lute crumbles in to dust. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. |
2 lbs. |
1 | 4 gp 8 sp 1 cp | Money Pouch | common | Bellinaca's money pouch. It has 3 gp, 17 sp and 11 cp in it. | ⅝ lb. |
1 | 25 gp | Rapier | common | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
1 | Shopping list | common | An old shopping list with most of the items crossed off. | ||
1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |