Eginma Hart
Female Halfling Veteran Adventurer
She is an elderly halfling with amber eyes, long flowing dyed dark-brown hair, and medium brown skin.
Personality Traits: Irritable, Upbeat, Unperturbed.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 680 AC (Age 120)
Orientation: Homosexual
Home: Adventurer's Guild Hall
Settlement: Melbby (immigrated from Difoby)
Mother: Mott Hart (Deceased)
Father: Wilimaric Hart (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 15 | 13 | 7 | 8 | 11 | 11 |
| +2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 36 | 9 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: History +3, Intimidation +3
Abilities:
- Lucky. When Eginma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Eginma has advantage on saving throws against being frightened.
- Halfling Nimbleness. Eginma can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Eginma can take an additional action on their turn.
- Multiattack. Eginma attacks twice.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 4 | Chewed gum | A piece of chewed gum. | ||
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Lantern, hooded | A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. | 2 lbs. |
| 1 | 2 gp 6 sp | Money Pouch | Eginma's money pouch. It has 1 gp, 14 sp and 20 cp in it. | ¾ lb. |
| 1 | Pouch of rosemary | A small pouch containing dried rosemary. It has lost its potency. | ||
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |