Eginma Hart

Female Halfling Veteran Adventurer

She is an elderly halfling with amber eyes, long flowing dyed dark-brown hair, and medium brown skin.

Personality Traits: Irritable, Upbeat, Unperturbed.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 680 AC (Age 120)

Orientation: Homosexual

Home: Adventurer's Guild Hall

Settlement: Melbby (immigrated from Difoby)

Mother: Mott Hart (Deceased)

Father: Wilimaric Hart (Deceased)

Statistics

STRDEXCONWISINTCHR
15 13 7 8 11 11
+2 +1 -1 -1

ACHPPassive
Perception
Speed
16 36 9 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: History +3, Intimidation +3

Abilities:

  • Lucky. When Eginma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Eginma has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Eginma can move through the space of any creature that is of a size larger than small.
  • Action Surge. Once per day, Eginma can take an additional action on their turn.
  • Multiattack. Eginma attacks twice.

Spoken Languages: Halfling, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
4 Chewed gum A piece of chewed gum.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 gp Lantern, hooded A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. 2 lbs.
1 2 gp 6 sp Money Pouch Eginma's money pouch. It has 1 gp, 14 sp and 20 cp in it. ¾ lb.
1 Pouch of rosemary A small pouch containing dried rosemary. It has lost its potency.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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