Eldaas

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with grey eyes, short curly dark-brown hair, and light brown skin.

Personality Traits: Introverted, Pessimistic, Tense.

Alignment: neutral.

Born: 725 AC (Age 75)

Orientation: Hetrosexual

Home: Ecthent's Best Apothecary

Settlement: Celebel

Mother: Idriis the First

Father: Fingolorm the Second

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 9 13 9 10
-2 +1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Animal Handling +3, Medicine +3

Abilities:

  • Fey Ancestry. Eldaas has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Eldaas can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Eldaas is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 28 gp 5 sp Amethyst electrum chain bracelet uncommon A short chain of tiny electrum links, with a medium amethyst attached.
1 Crumpled map common A crumpled map of a region, now unreadable.
1 2 sp Greatclub common A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 5 gp Herbalism Kit common This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Hide common Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 1 gp 9 sp 6 cp Money Pouch common Eldaas' money pouch. It has 18 sp and 16 cp in it. ⅝ lb.
1 50 gp Poisoner's Kit common A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. 2 lbs.
1 10 gp 3 sp 2 cp Quartz encrusted shoulder clasp common An elaborate copper shoulder clasp, with 4 medium quartz stones inset.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 5 gp Wooden staff common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

Download as Fantasy Grounds NPC

Send Feedback