Finahor the Second
Male Elven Farmer
He is an adult elf with brown eyes, a shaved head, a clean shaven face, and medium brown skin.
Personality Traits: Honest, Downbeat, Daring.
Alignment: chaotic neutral.
Born: 351 AC (Age 449)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Lath Finduen
Spouse: Elwinil the Second
Mother: Idrilen the First (Deceased)
Father: Galatis the Second (Deceased)
Children
- Mithrmo the First - age 306 ♂
- Elronar - age 251 ♂
- Celebor the First - age 180 ♂
- Novice Edrahor Ebtut - age 144 ♂
- Galatis the Third - age 84 ♂
Siblings
Half-Siblings (Mother's Side)
- Rwenien the First - age 401 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 12 | 13 | 9 | 10 |
| +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 7 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Animal Handling +3, Nature +2
Abilities:
- Fey Ancestry. Finahor has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Elwinil" engraved on the inside. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Finahor's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | Pouch of oregano | common | A small pouch containing dried oregano. It has lost its potency. | ||
| 2 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Negotiable | The unreliable wizard's hat of glowing | uncommon | This wizard's hat has it's command word "investment" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. When the hat's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |