Amaraia Diggerhanger
Female Halfling Hunter
She is an adult halfling with amber eyes, dyed strawberry hair in a ponytail, and light pink skin.
Personality Traits: Jumpy, Upbeat, Pessimistic.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 731 AC (Age 68)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Ancoham (immigrated from Castle Norbrough)
Spouse: Aladihar Diggerhanger
Mother: Glorlly Pickett (Deceased)
Father: Carada Pickett (Deceased)
Children
- Glorlly Diggerhanger-Simmons - age 43 ♀
- Wilibfo Diggerhanger - age 37 ♂
- Meraldana Diggerhanger - age 25 ♀
- Glorilda Diggerhanger - age 22 ♀
Siblings
- Beliks Pickett - age 74 ♀
- Priscna Pickett - age 60 ♀
- Oderibad Pickett - age 53 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 8 | 7 | 8 | 7 |
| +2 | -1 | -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 9 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Net. Ranged Weapon Attack: +4 to hit, range 5 / 15 ft., one target. Hit: 1d0 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1, Nature +1
Abilities:
- Lucky. When Amaraia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Amaraia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Amaraia can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Aladihar" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Amaraia stitched in one corner. | ||
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Amaraia's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 gp | Net |
A Martial Ranged weapon. 1d0
slashing damage.
Range: 5/15.
(Thrown: 5/15.)
Properties:
Thrown, Special
A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. |
3 lbs. |
| 1 | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |