Glorlly Diggerhanger-Simmons
Female Halfling Hunter
She is an adult halfling with green eyes, blond hair in a ponytail, and light brown skin.
Personality Traits: Daring, Serious, Evasive.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Ancoham
Spouse: Fastco Diggerhanger-Simmons
Mother: Amaraia Diggerhanger
Father: Aladihar Diggerhanger
Children
- Dinoda Diggerhanger-Simmons - age 13 ♂
- Divaodo Diggerhanger-Simmons - age 10 ♂
- Tangard Diggerhanger-Simmons - age 7 ♂
Siblings
- Wilibfo Diggerhanger - age 37 ♂
- Meraldana Diggerhanger - age 25 ♀
- Glorilda Diggerhanger - age 22 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 8 | 7 | 11 | 8 |
| +1 | +2 | -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 9 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Sling. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Animal Handling +1, Nature +2
Abilities:
- Lucky. When Glorlly rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Glorlly has advantage on saving throws against being frightened.
- Halfling Nimbleness. Glorlly can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 5 matches. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Fastco" engraved on the inside. | |
| 2 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Glorlly's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 1 sp | Sling | A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition |