Bellasa Pickett-Hayhand
Female Halfling Housekeeper
She is an adult halfling with amber eyes, dark-brown hair in braids, and medium brown skin.
Personality Traits: Responsible.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 727 AC (Age 73)
Orientation: Hetrosexual
Home: Pickett-Hayhand's Apothecary
Settlement: Castle Norbrough
Spouse: Roburond Pickett-Hayhand
Mother: Grimaila Pickett (Deceased)
Father: Blad Pickett (Deceased)
Guardian: Gelicda Sandhair (Deceased)
Children
- Fulvusdoc Pickett-Hayhand - age 32 ♂
- Pimpeia Hayhand-Altherg - age 26 ♀
Siblings
- Meriaed Hayhand-Pickett - age 87 ♂
- Pervincra Sandhair - age 84 ♀
- Odin Pickett - age 80 ♂
- Elgrlba Pickett - age 71 ♂
- Marmaho Ode-Pickett - age 69 ♂
Half-Siblings (Father's Side)
- Alad Pickett - age 61 ♂
Adopted Siblings
- Odorise Sandhair - age 76 ♂
- Asphopy Hayhand - age 72 ♀
- Inigo Sandhair - age 67 ♂
- Bellaor Sandhair-Ode - age 60 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 10 | 8 | 11 | 12 |
| +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1
Abilities:
- Lucky. When Bellasa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Bellasa has advantage on saving throws against being frightened.
- Halfling Nimbleness. Bellasa can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Roburond" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 1 gp 2 sp 5 cp | Money Pouch | Bellasa's money pouch. It has 1 gp, 1 sp and 15 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 3 | Rusty nail | A rusty old nail. | ||
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |