Catherine House

Female Human Veteran Adventurer

She is an adult human with grey eyes, long tied back blond hair, and light pink skin.

Personality Traits: Altruistic, Tense.

Alignment: chaotic neutral.

Born: 773 AC (Age 27)

Orientation: Homosexual

Home: Adventurer's Guild Hall

Settlement: Cleckheawood

Mother: Ellinor House

Father: Montague House

Siblings

Statistics

STRDEXCONWISINTCHR
13 11 10 12 12 12
+1 +1 +1 +1

ACHPPassive
Perception
Speed
16 40 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortbow. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Animal Handling +4, Insight +4

Abilities:

  • Action Surge. Once per day, Catherine can take an additional action on their turn.
  • Multiattack. Catherine attacks twice.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 2 gp "Battle Tactics of The Great Faction War" (Ruined) By Lóhal, daughter of Tharóin

This book details some of the battle tactics in use during the great war. While centuries old, there is still wisdom to be found.

The book is in terrible condition. It's bent out of shape and pages are missing.
5 lbs.
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
2 Chewed gum A piece of chewed gum.
1 5 gp 4 sp 2 cp Money Pouch Catherine's money pouch. It has 5 gp, 2 sp and 22 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 25 gp Shortbow A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

Download as Fantasy Grounds NPC

Send Feedback