Induilaen the First

Female Elven Vegetable Farmer

She is an adult elf with grey eyes, long flowing strawberry and grey streaked hair, and golden skin.

Personality Traits: Jovial.

Alignment: neutral evil.

She is a follower of Vastra. (NE)

Born: 586 AC (Age 214)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Elwingna (immigrated from Tol-Emelna)

Spouse: Mahtor the Third

Mother: Elenwri the Second

Father: Anairtan the Second

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 12 9 12 9 12
+1 +1 +1 +1

ACHPPassive
Perception
Speed
11 6 11 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, Animal Handling +3, Nature +2

Abilities:

  • Fey Ancestry. Induilaen has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 4 gp 8 sp "Phrenology: Reading Skulls" (Dog-eared) common By Doe Green

Teaches a method for deducing personality and intellect from the shape of a persons head. Convincingly written but ultimately not useful or true.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 Crumpled map common A crumpled map of a region, now unreadable.
1 50 gp Draft Horse common
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Mahtor" engraved on the inside.
1 2 gp Holy Symbol (Vastra) common A holy symbol in the shape of a coin.
1 9 sp 9 cp Money Pouch common Induilaen's money pouch. It has 8 sp and 19 cp in it. ½ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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