Nellasor

Male Elven Veteran Adventurer

He is an adult elf with brown eyes, very short brown hair, a petite handlebar moustache, and medium brown skin.

Personality Traits: Optimistic, Upbeat.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 562 AC (Age 238)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Yarwick (immigrated from Tol-Emelna)

Mother: Rinduilen the First

Father: Salganant the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
15 12 10 11 10 12
+2 +1 +1

ACHPPassive
Perception
Speed
15 40 10 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Perception +3, Survival +3, Insight +3

Abilities:

  • Fey Ancestry. Nellasor has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Nellasor can take an additional action on their turn.
  • Multiattack. Nellasor attacks twice.

Spoken Languages: Elvish, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 1 gp Bedroll 7 lbs.
1 Dice A standard six-sided die.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 2 gp 4 sp 1 cp Money Pouch Nellasor's money pouch. It has 2 gp, 3 sp and 11 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 Wanted Poster for Emanuel Wanted Dead or Alive: "Terrorising" Emanuel
Last seen near Derturn's Place.
He is an elderly kobold traveling bard with yellow eyes and grey scales.
40 gold reward on delivery to Adventurer's or Ranger's Guild, Watchhouse or Barracks. 5 gold bonus if delivered alive.

Download as Fantasy Grounds NPC

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