Elwindal
Female Elven Sorcerer
She is an adult elf with one blue eye (her left is closed and scarred), long tied back blond hair, and light brown skin.
Personality Traits: Irritable, Tense, Jovial.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 514 AC (Age 286)
Orientation: Bisexual
Home: None
Settlement: Bandit Camp (immigrated from Tol-Emelna)
Mother: Yavanain the First
Father: Makior the First (Deceased)
Siblings
- Oronwon the Second - age 419 ♂
- Irimis - age 372 ♂
- Maegdel the First - age 355 ♂
- Duilinras the First - age 303 ♂
Half-Siblings (Father's Side)
- Edainiel the Second - age 517 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 13 | 9 | 9 | 10 | 9 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 12 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Arcana +2, Persuasion +2
Abilities:
- Fey Ancestry. Elwindal has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Pattern Seer. Elwindal has advantage on dexterity and intelligence saving throws from spellcasting abilities.
- Spellcasting. Elwindal is a spellcaster. Her spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Organised Crime" | This book appears to contain the constitution and bylaws of a thieves guild. | 5 lbs. |
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 1 | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 19 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 3 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 7 gp 6 sp 3 cp | Money Pouch | Elwindal's money pouch. It has 7 gp, 6 sp and 3 cp in it. | ⁵⁄₁₆ lb. |