Elwindal

Female Elven Sorcerer

She is an adult elf with one blue eye (her left is closed and scarred), long tied back blond hair, and light brown skin.

Personality Traits: Irritable, Tense, Jovial.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 514 AC (Age 286)

Orientation: Bisexual

Home: None

Settlement: Bandit Camp (immigrated from Tol-Emelna)

Mother: Yavanain the First

Father: Makior the First (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
8 13 9 9 10 9
-1 +1

ACHPPassive
Perception
Speed
11 12 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Arcana +2, Persuasion +2

Abilities:

  • Fey Ancestry. Elwindal has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Pattern Seer. Elwindal has advantage on dexterity and intelligence saving throws from spellcasting abilities.
  • Spellcasting. Elwindal is a spellcaster. Her spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Organised Crime" This book appears to contain the constitution and bylaws of a thieves guild. 5 lbs.
1 Broken arrow A broken arrow, missing its tip.
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
19 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 7 gp 6 sp 3 cp Money Pouch Elwindal's money pouch. It has 7 gp, 6 sp and 3 cp in it. ⁵⁄₁₆ lb.

Download as Fantasy Grounds NPC

Send Feedback