Bellissatha Flanders

Female Halfling

She is an elderly halfling with amber eyes, strawberry and grey streaked hair in a ponytail, and light pink skin.

Personality Traits: Kind.

Alignment: neutral good.

Born: 697 AC (Age 103)

Orientation: Bisexual

Home: Wheat Field

Settlement: Milcaton

Spouse: Bando Flanders

Mother: Dorada Case (Deceased)

Father: Everaph Case (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 14 9 11 11 12
+2 +1

ACHPPassive
Perception
Speed
12 4 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +2

Abilities:

  • Lucky. When Bellissatha rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Bellissatha has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Bellissatha can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Dwarvish (basic), Elvish (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "K'ryn's Tales of Teyruse" common By Mr. K'ryn

A collection of traditional fairy-tales, collected by Mr. K'ryn. These stories are set in Teyruse, before it was destroyed by the calamity. K'ryn makes the improbable claim that he witnessed them first-hand. Includes: "The man who flew too high", "The lost labyrinth" and "The golden sheep".
5 lbs.
1 15 gp "Spellships: 2 - The Victory" (1st Edition) uncommon By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes win their own spellship - "The Victory", after saving some moon-folk. It is from the first print run.
5 lbs.
1 Crumpled map common A crumpled map of a region, now unreadable.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Bando" engraved on the inside.
1 3 gp Money Pouch common Bellissatha's money pouch. It has 2 gp, 9 sp and 10 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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