Nimlna the First
Female Elven Arch-Druid
She is an adult elf with green eyes, short curly dyed light-brown hair, and golden skin.
Personality Traits: Dull.
Alignment: chaotic good.
She is a follower of Solina. (LG)
Born: 539 AC (Age 261)
Orientation: Hetrosexual
Home: Nimlna's Apothecary
Settlement: Vanndis Town
Spouse: Amrotdel the First
Mother: Vardaan the First (Deceased)
Father: Imborner the First (Deceased)
Children
- Vardaan the Second - age 151 ♀
- Galadan - age 54 ♀
- Quennon - age 35 ♂
- Findiel - age 0 ♀
Siblings
- Annada the First - age 297 ♀
Half-Siblings (Father's Side)
- Rielde - age 229 ♀
- Novice Amrahiler - age 110 ♂
Adventures
- Mysterious Epidemic: A peaceful coexistance tested to its limit.
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 11 | 14 | 11 | 8 |
| +1 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 32 | 12 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +5, Arcana +3, Nature +3
Abilities:
- Fey Ancestry. Nimlna has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Nimlna can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Nimlna is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 7 matches. | ||
| 1 | Door Key | The key to Nimlna's Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Amrotdel" engraved on the inside. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 1 gp 7 sp 9 cp | Money Pouch | Nimlna's money pouch. It has 17 sp and 9 cp in it. | ½ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |