Nimlna's Apothecary
796 year old Elf construction, medium sized
Location: Vanndis Town
Owned by: Nimlna the First
A hardwood cabin. A painting of Elves hang on the wall. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amrotdel the First | Druid | 271 | Male | Elf | He is an adult elf with one hazel eye (his right is covered by an eye-patch), balding blond hair, and medium brown skin. |
| Anoris | Housekeeper | 219 | Male | Elf | He is an adult elf with blue eyes, a bald head, a clean shaven face, and grey skin. |
| Findiel | 0 | Female | Elf | She is an infant elf with amber eyes, a bald head, and medium brown skin. | |
| Nimlna the First | Arch-Druid | 261 | Female | Elf | She is an adult elf with green eyes, short curly dyed light-brown hair, and golden skin. |
| Rielde | Housekeeper | 229 | Female | Elf | She is an adult elf with grey eyes, strawberry hair in a pigtails, and light pink skin. |
| Vardaan the Second | Druid | 151 | Female | Elf | She is an adult elf with blue eyes, light-brown hair in a ponytail, and golden skin. |
Family Tree
- Nimlna the First (♀/261) + Amrotdel the First (♂/271/Nimlna's husband)
- Vardaan the Second (♀/151/Nimlna's daughter) + Anoris (♂/219/Nimlna's son in-law)
- Findiel (♀/0/Nimlna's daughter)
- Rielde (♀/229/Nimlna's half-sister)
Items for sale
At this location, items are priced between 86% and 102% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 180 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 1 | 240 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
| 1 | 1,800 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 1 | 460 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 2 | 47 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 180 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
| 1 | 90 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |