Trevor Bishop the 2nd
Male Tiefling Arch-Druid's Apprentice
He is an adolescent tiefling with silver eyes, dyed bright red hair in a plait, and light brown skin. He has large curved horns.
Personality Traits: Shy, Impatient, Jovial.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: Rudd's Apothecary
Settlement: Royswich
Mother: Angelina Bishop
Father: Solomon Bishop
Siblings
- Zeyep Bishop - age 11 ♀
- Rowland Bishop - age 5 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 10 | 14 | 11 | 14 |
| -2 | +2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 12 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Arcana +2, Nature +2
Abilities:
- Hellish Resistance. Trevor has resistance to fire damage.
- Wild Shape. Trevor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Trevor is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
- Infernal Legacy. Trevor knows the cantrip. Charisma is the spellcasting ability for this spell.
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Infernal
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 3 gp | Gold horn sleeve | A sleeve of gold, to be worn around a horn. | |
| 1 | Handkerchief | A small square of cloth with Trevor stitched in one corner. | ||
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp 9 cp | Money Pouch | Trevor's money pouch. It has 2 gp and 9 cp in it. | ¼ lb. |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |