Rudd's Apothecary
128 year old Human construction, medium sized
Location: Royswich
Owned by: Nicholaus Rudd
A rough hewn stone building. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Effie Chetbuck | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with blue eyes, scruffy light-brown hair, and olive skin. |
| Hettie Rudd | 53 | Female | Human | She is an elderly human with hazel eyes, thin scruffy grey hair, and black skin. | |
| Isabelle Rudd | 8 | Female | Human | She is a human child with grey eyes, short curly auburn hair, and olive skin. | |
| Jacob Babcock | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with brown eyes, long curly brown hair, and dark brown skin. |
| Nicholaus Rudd | Arch-Druid | 50 | Male | Human | He is an elderly human with grey eyes, balding dyed auburn hair, a full beard, and light brown skin. |
| Reuben Rudd | Housekeeper | 38 | Male | Human | He is an adult human with blue eyes, scruffy brown hair, a goatee, and light brown skin. |
| Richard Rudd | Housekeeper | 21 | Male | Human | He is an adult human with one grey eye (his right is covered by an eye-patch), balding auburn hair, a long beard, and light brown skin. |
| Sargent Blanche Rudd | Watchwoman | 37 | Female | Human | She is an adult human with grey eyes, auburn hair in a ponytail, and olive skin. |
| Trevor Bishop the 2nd | Arch-Druid's Apprentice | 18 | Male | Tiefling | He is an adolescent tiefling with silver eyes, dyed bright red hair in a plait, and light brown skin. He has large curved horns. |
Family Tree
- Nicholaus Rudd (♂/50) + Hettie Rudd nee Sparks (♀/53/Nicholaus' wife)
- Richard Rudd (♂/21/Nicholaus' son)
- Reuben Rudd (♂/38/Nicholaus' brother) + Sargent Blanche Rudd nee Abbot (♀/37/Nicholaus' sister in-law)
- Isabelle Rudd (♀/8/Nicholaus' niece)
Items for sale
At this location, items are priced between 89% and 112% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 920 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
| 2 | 270 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
| 1 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 4 | 46 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 420 gp | 450 gp | Potion of mind reading | rare | When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. |
| 2 | 99 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 330 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |