Ibarin son of Durrór
Male Dwarven Jeweller's Apprentice
He is an adolescent dwarf with brown eyes, scruffy dark-brown hair, a big bushy beard, and medium brown skin.
Personality Traits: Dull.
Alignment: chaotic neutral.
Born: 787 AC (Age 13)
Orientation: Bisexual
Home: Son of Flal's Jewellers
Settlement: Marblegully
Mother: Glóbur Oldcarter
Father: Durrór son of Boddin
Siblings
- Fangorin Oldcarter - age 18 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 14 | 11 | 11 | 11 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 9 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Dwarven Resilience. Ibarin has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Every clever cat" |
By Allie Caperun Not a particularly famous book, but a good read. |
5 lbs. |
| 1 | 5 gp | "This thinking heart" |
By Pansynth Benton Not a particularly famous book, but a good read. |
5 lbs. |
| 1 | 10 gp | "What Not To Eat" |
By Anthiil What at first looks like a wilderness survival guide on closer inspection is reveals itself to be a poisoners handbook, packed with detailed and accurate information covering doses required to achieve different effects, from a mild tingle to a painful death. |
5 lbs. |
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 5 cp | Engraved pewter ring | A pewter ring, with distinctive dwarven engraving. | |
| 1 | 6 sp 6 cp | Money Pouch | Ibarin's money pouch. It has 5 sp and 16 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 30 gp | Platinum ear stud | A plain platinum stud, with a pin & clasp. | |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |