Galmothdel Amma

Male Elven Cooper

He is an adult elf with blue eyes, short curly light-brown hair, a clean shaven face, and light brown skin.

Personality Traits: Greedy, Pessimistic, Tense.

Alignment: neutral.

Born: 585 AC (Age 215)

Orientation: Hetrosexual

Home: Trouwunaxek's Coopers

Settlement: Thetbrook

Spouse: Trainee Officer Nimlot Floweal

Mother: Eldirain Randolph

Father: Mablil Amma

Children

Siblings

Statistics

STRDEXCONWISINTCHR
7 13 9 11 7 11
-1 +1 -1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Persuasion +2

Abilities:

  • Fey Ancestry. Galmothdel has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Description Weight
1 12 gp 5 sp "Fingeth's Book of Common Cursive" (Mint) By Fingeth

A calligraphers guide to the Common alphabet. When making a ability check using a Forgery Kit involving Common, you can consult this book to gain +1 to the check. You can only consult one book per check.

The book is in mint condition.
5 lbs.
1 8 gp Carpenter's tools These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 6 lbs.
1 Child's drawing A child's drawing of a sheep.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Nimlot" engraved on the inside.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 1 gp 5 sp Money Pouch Galmothdel's money pouch. It has 1 gp, 3 sp and 20 cp in it. ½ lb.

Download as Fantasy Grounds NPC

Send Feedback