Lleakin
Male Otterfolk Housekeeper
He is an adolescent otterfolk with black eyes and white fur with brown spots.
Personality Traits: Serious.
Alignment: neutral.
Born: 793 AC (Age 7)
Orientation: Homosexual
Home: Fish Breeders
Settlement: Bromden
Mother: Seli (Deceased)
Father: Clekol Weenpup
Siblings
- Thekol - age 19 ♂
- Rheyerup - age 18 ♂
- Pootu - age 18 ♀
- Theyeru - age 10 ♀
- Theyemeep - age 7 ♂
- Seen - age 7 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 9 | 9 | 13 | 8 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Medicine +2
Abilities:
- Hold Breath. Lleakin can hold their breath for up to 30 minutes at a time.
- Bite. Lleakin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 5 sp 5 cp | Money Pouch | Lleakin's money pouch. It has 3 sp and 25 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |