Theyemeep

Male Otterfolk Housekeeper

He is an adolescent otterfolk with grey eyes and white fur with brown fur on their face and chest.

Personality Traits: Candid, Pessimistic, Personable.

Alignment: neutral.

Born: 793 AC (Age 7)

Orientation: Hetrosexual

Home: Fish Breeders

Settlement: Bromden

Mother: Seli (Deceased)

Father: Clekol Weenpup

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 6 11 12 11
+1 -2 +1

ACHPPassive
Perception
Speed
11 2 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Darts (Gaming set). Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, History +3

Abilities:

  • Hold Breath. Theyemeep can hold their breath for up to 30 minutes at a time.
  • Bite. Theyemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 A short pencil common A short pencil.
1 25 gp 2 sp Alexandrite earring uncommon A gilded copper earring, with a small alexandrite inset.
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 8 sp Darts (Gaming set) common A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 2 sp 5 cp Gilded copper signet ring common A gilded copper band, shaped with flat section embossed with the theyemeep family crest.
1 2 gp 5 sp 4 cp Money Pouch common Theyemeep's money pouch. It has 24 sp and 14 cp in it. ¾ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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