Fleeru Theetupup
Female Otterfolk Veteran Adventurer
She is an adult otterfolk with grey eyes and grey fur with light brown stripes.
Personality Traits: Unperturbed.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Port Mirden
Mother: Theetu Pleappup (Deceased)
Father: Foor Chulurupup (Deceased)
Siblings
- Zulureep Theetupup - age 42 ♂
- Wheatee Theetupup - age 38 ♀
- Tiemeek Theetupup - age 35 ♂
- Tietu Theetupup - age 32 ♀
- Shreyemeep Theetupup - age 31 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 14 | 9 | 11 | 12 | 9 |
| +1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 40 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortbow. Ranged Weapon Attack: +5 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +4, Insight +3, Animal Handling +3
Abilities:
- Hold Breath. Fleeru can hold their breath for up to 30 minutes at a time.
- Bite. Fleeru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
- Action Surge. Once per day, Fleeru can take an additional action on their turn.
- Multiattack. Fleeru attacks twice.
Spoken Languages: Otterese, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | Chewed gum | A piece of chewed gum. | ||
| 1 | 5 gp 8 sp 9 cp | Money Pouch | Fleeru's money pouch. It has 3 gp, 28 sp and 9 cp in it. | ¾ lb. |
| 1 | 2 gp | Pick, miner's | 10 lbs. | |
| 1 | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |