Tietu Theetupup
Female Otterfolk Poacher
She is an adult otterfolk with black eyes and medium brown fur with grey patches.
Personality Traits: Kind, Unperturbed, Jovial.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 768 AC (Age 32)
Orientation: Homosexual
Home: None
Settlement: Port Mirden
Mother: Theetu Pleappup (Deceased)
Father: Foor Chulurupup (Deceased)
Siblings
- Zulureep Theetupup - age 42 ♂
- Wheatee Theetupup - age 38 ♀
- Tiemeek Theetupup - age 35 ♂
- Shreyemeep Theetupup - age 31 ♂
- Fleeru Theetupup - age 25 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 9 | 10 | 10 | 9 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Sleight of Hand +4, Deception +2, Perception +2
Abilities:
- Hold Breath. Tietu can hold their breath for up to 30 minutes at a time.
- Bite. Tietu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Sneak Attack. Once per turn, Tietu can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Tietu knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Absolution" |
By Earl Vincent Banned in some regions for its corrupting influence, Absolution is a persuasive text on the virtues of selfishness. It is considered to be a holy book by followers of Vastra. |
5 lbs. |
| 1 | A short pencil | A short pencil. | ||
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 8 gp | Large gold ear hoops | A pair of large gold hoop earrings. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 5 sp 3 cp | Money Pouch | Tietu's money pouch. It has 2 gp, 24 sp and 13 cp in it. | ¾ lb. |
| 1 | 4 cp | Pipe | A clay pipe. | |
| 1 | 1 gp | Pipe Leaf |
A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe. |
¹⁄₁₆ lb. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 12 gp 5 sp 8 cp | Splendid Quartz necklace | A pewter necklace, with 5 medium quartz gems hanging from it. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |