Orfior

Male Elven Veteran Adventurer

He is an adult elf with grey eyes, long flowing dyed auburn hair, a clean shaven face, and grey skin.

Personality Traits: Cautious, Tolerant.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 675 AC (Age 125)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Accringburn (immigrated from Tinuvian)

Mother: Galaoth the Second

Father: Nellin the First

Siblings

Statistics

STRDEXCONWISINTCHR
13 14 9 11 12 9
+1 +2 +1

ACHPPassive
Perception
Speed
14 40 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, Animal Handling +3, Intimidation +3

Abilities:

  • Fey Ancestry. Orfior has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Orfior can take an additional action on their turn.
  • Multiattack. Orfior attacks twice.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Bottle, glass 2 lbs.
1 1 gp Fishing tackle This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. 4 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 1 gp 9 sp 4 cp Money Pouch Orfior's money pouch. It has 18 sp and 14 cp in it. ⅝ lb.
1 Old pipe A filthy old clay pipe.
1 4 cp Pipe A clay pipe.
1 1 gp Pipe Leaf A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

Download as Fantasy Grounds NPC

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