Siema
Female Otterfolk Noble
She is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with black fur on their face.
Personality Traits: Tense, Optimistic.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 780 AC (Age 20)
Orientation: Bisexual
Home: Chearit's Manor
Settlement: Harden
Mother: Thretee
Father: Hierup Shealapup
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 15 | 10 | 9 | 9 | 11 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Persuasion +2
Abilities:
- Hold Breath. Siema can hold their breath for up to 30 minutes at a time.
- Bite. Siema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Empty bottle | common | An empty bottle that once contained a beverage. | ||
| 1 | 60 gp | Gold gorget | common | A heavy gorget made of gold. | |
| 1 | 20 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 147 gp | Jade tiara | uncommon | A gold tiara, with a large jade inset. | |
| 1 | 13 gp 2 sp | Money Pouch | common | Siema's money pouch. It has 12 gp, 11 sp and 10 cp in it. | ⅝ lb. |
| 1 | 57 gp | Peridot dangle earrings | uncommon | A pair of gold earrings, with small peridot stones hanging. | |
| 1 | 50 gp 2 sp 8 cp | Topaz-studded ring | uncommon | A gilded copper ring, with 2 small topaz stones inset. | |
| 1 | Negotiable | Truthful belt of life saving | uncommon | This leather belt is embossed with runes. When removed the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After using the belt's property you cannot tell a deliberate lie for 1 hour. | |
| 1 | 60 gp | Wind-up lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp has a key which when wound for 6 seconds (1 turn) powers the lamp for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |