Hierup Shealapup
Male Otterfolk Noble
He is an adult otterfolk with grey eyes and light brown fur with white fur on their feet.
Personality Traits: Tense, Mean.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 756 AC (Age 44)
Orientation: Hetrosexual
Home: Chearit's Manor
Settlement: Harden
Spouse: Thretee
Mother: Sheala Neyelipup (Deceased)
Father: Weyekin Rheypup (Deceased)
Children
Siblings
- Neyeli Shealapup - age 46 ♀
- Zeyekin Shealapup - age 46 ♂
- Terup Shealapup - age 38 ♂
- Peay Shealapup - age 37 ♀
- Dulureep Shealapup - age 37 ♂
- Teyena Shealapup - age 33 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 12 | 9 | 12 | 10 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Hierup can hold their breath for up to 30 minutes at a time.
- Bite. Hierup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 150 gp | Adamant ear stud | common | A plain adamant stud, with a pin & clasp. | |
| 1 | 1 cp | Chalk (1 piece) | common | ||
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 60 gp | Gold gorget | common | A heavy gorget made of gold. | |
| 1 | 20 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 15 gp 7 sp 2 cp | Money Pouch | common | Hierup's money pouch. It has 14 gp, 17 sp and 2 cp in it. | ⅝ lb. |
| 1 | 50 gp | Platinum signet ring | common | A platinum band, shaped with flat section embossed with the shealapup family crest. | |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Thretee" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 80 gp | Wind-up mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board has a key which when wound for 6 seconds (1 turn) powers the mistars board for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |