Zen

Female Otterfolk Arch-Druid's Apprentice

She is an adolescent otterfolk with black eyes and white fur with light brown patches.

Personality Traits: Serious, Shy.

Alignment: neutral.

Born: 792 AC (Age 8)

Orientation: Hetrosexual

Home: Dreyeru's Apothecary

Settlement: Thatden

Mother: Pleyen

Father: Jekol Heyeppup

Siblings

Statistics

STRDEXCONWISINTCHR
7 14 10 12 8 11
-1 +2 +1 -1

ACHPPassive
Perception
Speed
14 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Greatclub. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Arcana +1, Survival +3

Abilities:

  • Hold Breath. Zen can hold their breath for up to 30 minutes at a time.
  • Bite. Zen can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.
  • Wild Shape. Zen can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Zen is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 sp 6 cp Money Pouch Zen's money pouch. It has 1 sp and 16 cp in it. ⁵⁄₁₆ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 25 gp 3 sp 5 cp Tourmaline dangle earrings A pair of gilded copper earrings, with small tourmaline stones hanging.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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