Leala
Female Otterfolk Noble
She is an adult otterfolk with black eyes and grey fur with white streaks.
Personality Traits: Irritable, Reckless, Kind.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 773 AC (Age 27)
Orientation: Hetrosexual
Home: Whooppup's Manor
Settlement: Thatden
Mother: Reere (Deceased)
Father: Nookol Whooppup (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 8 | 7 | 8 | 10 |
| -2 | +2 | -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 9 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Leala can hold their breath for up to 30 minutes at a time.
- Bite. Leala can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 sp | Dens (Gaming set) | common |
100 tiny wooden planks and a dozen glass marbles. The planks have been painted and the marbles have intricate patterns. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 1 | 50 gp | Engraved platinum ring | common | A platinum ring, with distinctive otterfolk engraving. | |
| 1 | 20 gp | Holy Symbol (Gaia) | common | A holy symbol in the shape of a tree. | |
| 1 | 13 gp 1 sp 7 cp | Money Pouch | common | Leala's money pouch. It has 12 gp, 10 sp and 17 cp in it. | ¾ lb. |
| 1 | Pocket lint | common | Some pocket lint. | ||
| 1 | 116 gp | Ruby broach | uncommon | A gold broach, with a medium ruby inset. | |
| 1 | 83 gp | Splendid Garnet necklace | common | A gold necklace, with 6 small garnet gems hanging from it. | |
| 1 | 140 gp | Wind-up encryptex | uncommon |
This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means. The encryptex has a key which when wound for 6 seconds (1 turn) powers the encryptex for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |