Herit

Male Otterfolk Druid

He is an adult otterfolk with black eyes and medium brown fur with grey spots.

Personality Traits: Jumpy, Tired, Evasive.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: Dreyeru's Apothecary

Settlement: Thatden

Mother: Pliela (Deceased)

Father: Friell

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 9 11 10 9
-2 +2

ACHPPassive
Perception
Speed
14 16 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Survival +2, Medicine +2

Abilities:

  • Hold Breath. Herit can hold their breath for up to 30 minutes at a time.
  • Bite. Herit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Herit can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Herit is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
2 Broken arrow A broken arrow, missing its tip.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 2 gp 5 sp 6 cp Money Pouch Herit's money pouch. It has 24 sp and 16 cp in it. ¾ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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