Dreyeru
Female Otterfolk Arch-Druid
She is an adult otterfolk with grey eyes and medium brown fur with grey fur on their face and chest.
Personality Traits: Extroverted, Mean, Pessimistic.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 759 AC (Age 41)
Orientation: Hetrosexual
Home: Dreyeru's Apothecary
Settlement: Thatden
Spouse: Preyelee
Mother: Flootee (Deceased)
Father: Shiemeek (Deceased)
Children
- Weyelo - age 26 ♂
- Lletee - age 13 ♀
- Threyereep - age 12 ♂
- Shiemeek - age 8 ♂
- Shoop - age 8 ♀
Siblings
- Friell - age 45 ♂
- Sheyeli - age 38 ♀
- Recruit Cler - age 38 ♂
- Clema - age 35 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 9 | 11 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 32 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Handaxe. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +1, Animal Handling +3, Medicine +3
Abilities:
- Hold Breath. Dreyeru can hold their breath for up to 30 minutes at a time.
- Bite. Dreyeru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Dreyeru can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Dreyeru is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | Handkerchief | A small square of cloth with Dreyeru stitched in one corner. | ||
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 1 gp | Money Pouch | Dreyeru's money pouch. It has 10 sp in it. | ³⁄₁₆ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Preyelee" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |