Nier Stillan
Male Otterfolk Arch-Druid's Apprentice
He is an adolescent otterfolk with grey eyes and light brown fur with white fur on their face and chest.
Personality Traits: Patient.
Alignment: neutral.
Born: 792 AC (Age 8)
Orientation: Hetrosexual
Home: Hayville's Apothecary
Settlement: Holhaven
Mother: Ziela Hayville
Father: Wheareep Stillan
Siblings
- Ploop Hayville - age 10 ♀
- Teeli Hayville - age 8 ♀
- Dreatu Hayville - age 5 ♀
- Nierup Stillan - age 1 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 8 | 11 | 9 | 7 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 14 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Survival +2, Animal Handling +2
Abilities:
- Hold Breath. Nier can hold their breath for up to 30 minutes at a time.
- Bite. Nier can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Nier can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Nier is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a duck. | ||
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 4 sp | Money Pouch | Nier's money pouch. It has 2 sp and 20 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |