Dunkger Haant
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and dark brown fur with white fur on their feet.
Personality Traits: Lost Faith, Daring.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 759 AC (Age 41)
Orientation: Hetrosexual
Home: Hayville's Apothecary
Settlement: Holhaven
Spouse: Rhiena Hayville
Mother: Preyema Bluntanvil (Deceased)
Father: Niekol Haant (Deceased)
Children
- Preana Hayville - age 21 ♀
- Drooy Hayville - age 20 ♀
- Wymon Haant - age 20 ♂
- Rhoorit Haant - age 14 ♂
- Rhuluna Hayville - age 12 ♀
- Flealee Haant - age 12 ♂
- Zeyema Hayville - age 11 ♀
- Shrulumeek Haant - age 11 ♂
- Hieli Hayville - age 8 ♀
Siblings
- Shookin Haant - age 38 ♂
- Shrelo Haant - age 36 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 10 | 9 | 8 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2
Abilities:
- Hold Breath. Dunkger can hold their breath for up to 30 minutes at a time.
- Bite. Dunkger can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | Lock of hair | An old looking lock of hair, tied with twine. | ||
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 2 gp 3 cp | Money Pouch | Dunkger's money pouch. It has 20 sp and 3 cp in it. | ⁷⁄₁₆ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | Smooth Stone | A tumbled smooth stone with "Rhiena" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 2 cp | Soap |