Milcain Goodman
Male Longfoot Housekeeper
He is an adult longfoot with grey eyes, short dark-brown hair, bushy sideburns, and light brown skin.
Personality Traits: Tolerant, Shy, Unperturbed.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 750 AC (Age 50)
Orientation: Hetrosexual
Home: Brasgar's Local Textiles Dealer
Settlement: Brutushire
Spouse: Glanssa Goodman
Mother: Sybil Goodman (Deceased)
Father: Brasgar Goodman
Children
- Orlanchic Goodman - age 30 ♂
- Jasmiranva Goodman - age 26 ♀
- Meliima Goodman - age 18 ♀
- Rhodan Goodman - age 13 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 7 | 8 | 8 | 10 | 11 |
| -1 | -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 3 | 9 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Abilities:
- Lucky. When Milcain rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Milcain has advantage on saving throws against being frightened.
- Halfling Nimbleness. Milcain can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Arrow | 1 lb. | |
| 1 | Dice | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Glanssa" engraved on the inside. | |
| 1 | 2 gp 8 sp 7 cp | Money Pouch | Milcain's money pouch. It has 26 sp and 27 cp in it. | 1 lbs. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |