Drier
Male Otterfolk Druid
He is an adult otterfolk with grey eyes and medium brown fur with dark brown fur on their face and chest.
Personality Traits: Humorless, Downbeat, Tense.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: Lieli's Arcane Apothecary
Settlement: Soden
Spouse: Rulup
Mother: Tootu
Children
Siblings
Half-Siblings (Mother's Side)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 9 | 9 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Insight +2, Arcana +2
Abilities:
- Hold Breath. Drier can hold their breath for up to 30 minutes at a time.
- Bite. Drier can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Drier can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Drier is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 sp 5 cp | Engraved gilded copper ring | A gilded copper ring, with distinctive otterfolk engraving. | |
| 1 | 5 gp 8 sp | Extravagant Quartz necklace | A silver necklace, with a string of 2 medium quartz gems. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 2 sp 4 cp | Money Pouch | Drier's money pouch. It has 2 gp, 2 sp and 4 cp in it. | ³⁄₁₆ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Rulup" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |