Drier
Male Otterfolk Druid
He is an adult otterfolk with grey eyes and grey fur with white fur on their face and chest.
Personality Traits: Tolerant.
Alignment: neutral.
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: Lieli's Arcane Apothecary
Settlement: Soden
Mother: Tootu
Siblings
Half-Siblings (Mother's Side)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 10 | 12 | 12 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Perception +2, Animal Handling +2
Abilities:
- Hold Breath. Drier can hold their breath for up to 30 minutes at a time.
- Bite. Drier can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Drier can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Drier is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Crowbar | Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. | 5 lbs. |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 1 gp 2 sp 8 cp | Money Pouch | Drier's money pouch. It has 10 sp and 28 cp in it. | ¾ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 1 sp | Polished stone necklace | A string of large polished stone beads. | |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |