Chester Warner

Male Human Arch-Druid

He is an adult human with hazel eyes, dark-brown hair in a ponytail, a clean shaven face, and dark brown skin.

Personality Traits: Dull.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 764 AC (Age 37)

Orientation: Hetrosexual

Home: Chester's Apothecary

Settlement: Leominswood

Spouse: Matillis Warner

Mother: Cecelia Warner (Deceased)

Father: Walding Warner (Deceased)

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 7 11 11 10 11
-2 -1

ACHPPassive
Perception
Speed
10 32 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Darts (Gaming set). Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +3, Survival +3

Abilities:

  • Wild Shape. Chester can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Chester is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 4 gp 8 sp "The Magic of Herbs: Healing Made Easy" (Dog-eared) By Doe Green

A book of traditional healing and treatments. Mostly incorrect.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 Door Key The key to Chester's Apothecary.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Matillis" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 7 sp 3 cp Money Pouch Chester's money pouch. It has 6 sp and 13 cp in it. ⅜ lb.
1 Old pipe A filthy old clay pipe.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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